Attributes represent the characters natural-born talents. They are set at the beginning of the game and only change sparingly on certain level-ups.
All attributes have modifiers to them, which are added to equations in combat, skills, and your maximum Vitality and Force. This modifier is increased by 1 when the attributes value is increased by 2.
|Strength (Str)||Represents physical power. A high Strength adds modifiers to melee damage and chance to hit, which is important for characters who use close-combat weapons (vibroblades, lightsabers).|
|Dexterity (Dex)||Represents agility and reflexes. A high Dexterity adds modifiers to ranged attack rolls (blasters) and increases a character's Defense rating, making them harder to hit.|
|Constitution (Con)||Represents health and resiliency. A high Constitution adds modifiers to the vitality points gained at each level up. This is important for all characters and classes, but essential for soldiers and Jedi guardians.|
|Wisdom (Wis)||Represents willpower and perception. A high Wisdom adds modifiers to Jedi Force points and Force power saving throws. The Force powers of a Jedi with high Wisdom are also much harder to resist.|
|Intelligence (Int)||Represents knowledge and reasoning. A high Intelligence adds modifiers to the number of points a character has to spend on essential skills.|
|Charisma (Cha)||Represents personality and the ability to lead. A high Charisma adds modifiers to Force-related feats and powers that are very important to all the Jedi classes. A higher Charisma decreases the penalty for a light-side character using dark-side powers, and vice-versa. It is also central to any persuasive talker.|