Attributes represent the characters natural-born talents. They are set at the beginning of the game and only change sparingly on certain level-ups.
All attributes have modifiers to them, which are added to equations in combat, skills, and your maximum Vitality and Force. This modifier is increased by 1 when the attributes value is increased by 2.
Attributes | Description | ||
---|---|---|---|
Strength (Str) | Represents physical power. A high Strength adds modifiers to melee damage and chance to hit, which is important for characters who use close-combat weapons (vibroblades, lightsabers). | ||
Dexterity (Dex) | Represents agility and reflexes. A high Dexterity adds modifiers to ranged attack rolls (blasters) and increases a character's Defense rating, making them harder to hit. | ||
Constitution (Con) | Represents health and resiliency. A high Constitution adds modifiers to the vitality points gained at each level up. This is important for all characters and classes, but essential for soldiers and Jedi guardians. | ||
Wisdom (Wis) | Represents willpower and perception. A high Wisdom adds modifiers to Jedi Force points and Force power saving throws. The Force powers of a Jedi with high Wisdom are also much harder to resist. | ||
Intelligence (Int) | Represents knowledge and reasoning. A high Intelligence adds modifiers to the number of points a character has to spend on essential skills. | ||
Charisma (Cha) | Represents personality and the ability to lead. A high Charisma adds modifiers to Force-related feats and powers that are very important to all the Jedi classes. A higher Charisma decreases the penalty for a light-side character using dark-side powers, and vice-versa. It is also central to any persuasive talker. |